Quoted from a wow_ladies post, which was quoted from a post on the official forums in turn:
The thing in question is changing the rewards to require much less effort to get the exact same thing. It’s not elitist or selfish to believe that is bad. No one is saying that you should have to work *harder* to see Black Temple, just that you should have to put in the *same* effort, even if it takes a longer period of time. I don’t expect your path to be any harder than my own, the posts here saying this are requesting equality – not special treatment for high end players. Selfishness is expecting to be given the same reward for *less* effort than others. It is not being unfair to expect everyone that spends $15 a month on this game to play by the same rules.
I could not agree more with this.
Honestly, I’m sick of all raiders being labeled special snowflakes because they want everyone else to put in the same effort to get where they got – and I can entirely understand where they are coming from (although I myself have just had a little taste of T5 content before I quit my guild). I quit a while after the SSC/TK attunements got lifted, so that meant I could actually go see TK. I still hated it back then, and I hate it now.
First off, it does undermine my personal feeling of accomplishment, please and thank you. Getting to raiding instances can and should be a challenge. Why should my green and blue geared alts be able to stroll through the door of Hyjal (even if they won’t succeed, but that’s beside the point). No, the so-called casual is not “entitled” to go see those instances because they pay the same amount of money as others do. Like with everything in life, some things have a price, be it time commitment or a certain amount of organization. If you can’t deliver what is needed, sorry. Raiding high-end instances is not for you. You don’t deserve it because you simply exist.
I don’t see why this feeling of accomplishment is begrudged to the raiding crowd. Yes, people want what the majority can’t have. That’s what makes them special. Why does the majority not think that completing a heroic or killing Gruul is an amazing accomplishment now? There was a time when completing heroic Shadow Lab or Shattered Halls made you someone (that is, before all heroics got nerfed to hell and back and the key requirement got lowered – god I remember literally crying in frustration because of the pre-nerf Murmur). There was a time when Gruul or Lurker loot was omgawesomesauce and it made everyone admire you.
Then more and more people started doing them, they were nerfed in some way, and they lost their value simply because of the sheer number of people able to run through said content. People PuG even the harder heroics. Karazhan is regarded as “heroics plus”. Most guilds don’t even do Gruul anymore because it’s a waste of time to them. Now BT and Hyjal are where it’s at, and come 2.4, it will be the Sunwell encounters people ooh and aah over.
And yes, those people worked their butts off to get into BT and Hyjal. Kael is still regarded as being a harder encounter than most of BT and MH. People beat that, put in the necessary time and effort, and got where they are – why should others just be given an easy ride, and the raiding crowd should be insulted to boot? Even if you haven’t killed Kael, Rage Winterchill is the Loot Reaver of Hyjal still, and the first few bosses of BT are regarded as equal in difficulty to that. I believe the top Horde raiding guild on my server spent more time on Kael than they spent getting the first five bosses of BT down. This was a reward in and of itself – because they beat a surprisingly hard encounter, the game rewarded them by a sense of accomplishment AND making the next couple of encounters fairly easy by comparison. Why should the so-called “casuals” have access to that? Isn’t the effort you spend supposed to be proportional to the reward you get, the reward being the right to be in those instances and have access to better gear?
Another reason why I feel lifting the attunements is wrong, but this one is a little personal (I’m probably just still bitter, heh): My guild had just gotten around to killing Gruul by the time the attunements were lifted to SSC and TK. Most of us were already attuned to SSC, not so many to TK due to Magtheridon still being quite the challenge for us. I felt that was wrong. That we simply did not deserve to be in SSC or TK yet (you would be amazed how many people had not mastered “do not stand in the &%!^ing Cave In”, I felt it was pure luck that we killed Gruul at all) . That we should follow the natural progression order and that it was there for a reason.
Did the management share the view? No. As a result, we got to spend some time on Hydross because they insisted we could take him without resistance gear, that we just needed to “focus a little harder”. We got to spend quite a few nights wiping on the so-called Loot Reaver – surprise, if you can’t move out of Cave In, you can’t dodge big flying orbs, either. Not to mention most of us were lacking in gear.
Likewise for Hyjal and BT at the moment – there is “I should be there because I got attuned the proper way, and picked up required skills and gear along the way”, and then there is “oh look I can get into BT and Hyjal now, let’s go!”, and a whole world of pain as a result.
wow_ladies member Yueni has also made an awesome post on the subject here, which I believe is worth reading. I especially agree with the way she differentiates between casual and hardcore – like she put it, it’s not how much time you spend, it’s simply how you spend it.
I personally view the hardcore mentality as a constant desire to improve in every way. As simple willingness to put in effort to learn about an encounter, learn about your class, learn about the game mechanics. This is how people get where they get when they get there. A casual guild might wipe on an encounter over and over and over again and just get it down by repetition – a hardcore guild might stroll in, take a look, get a feel for it, and down the boss in a couple of tries.
Why? Because they probably have done their homework on the boss, watched videos, tweaked their character, gotten the required gear. Whereas a casual just won’t bother because the ingame accomplishment simply doesn’t mean as much to them.
To me, casual is “we don’t take this as seriously as others” and that’s perfectly fine – it’s not an insult. Some people play the game for the sole purpose of downing bosses on the bleeding edge content. Some people play to have fun and don’t care where they are or how they get there. Some people are in the middle. It’s a “to each their own” affair. One side is not superior to the other, they just take delight in different things.
However, returning to the original point, the effort (read, not time, effort, for time is not always equivalent to effort – I think a lot of us know how easy to be mentally AFK in raids) one puts in should be equivalent to the reward one gets. If you spent extra time gearing up, learning game and boss mechanics, farming the consumables and gold needed for raids, the bosses you get to see and the purplez you get to wear are your rewards. If you simply don’t have the will or the time for that, as I am at this moment, that’s fine too, like me you end up running Karazhan once a week, taking sneak peeks into Zul’Aman, leveling alts and PvPing. And generally having as much fun as a raider would have downing Illidan. No one has a problem with that.
But if you come over and start crying because you don’t have the time, can’t be bothered to put in the effort because this is “just a game”, insult the entire raiding crowd because they obviously have no life, and overall act like you are entitled to seeing some of the best content the game has to offer, then you can just GTFO. We have a problem with that.
And that’s what I have to say on the matter.