5 March 2008 - 15:40Upgrade… except not really

Ugh, upgrades that are not upgrades or too small upgrades, that result in me sitting on 77 badges.

Iron-Tusk Girdle is my first belt choice atm for raid tanking, too bad it makes me crushable and is thus ineligible for purchase until I grab a T4 helm. Randomize says to just say to hell with crushings, and consider it a great big hug from the boss. I can’t bring myself to it, though. Not yet.

Faceguard of Determination would allow me to get Iron-Tusk Girdle, except 1. I don’t have badges for both, 2. If I get that I can’t in good conscience roll on the T4 helm even though I would love it. The 2-set bonus looks sick, sick for threat.

Slikk’s Cloak of Placation is better for raid tanking than Devilshark, but it is a marginal upgrade and makes me lose defense. Welcome to my new issue, Defense Starvation, take a seat and start gemming defense.

Chestguard of the Stoic Guardian is sick. Sick. But I just got Panzar’Thar and thus the chest slot is not in immediate need of an upgrade. Same for Unwavering Legguards and the legging slot. I could just say “what the hell” and start tweaking multiple tanking kits by way of those sidegrades – but I feel that enough of my slots warrant a big enough upgrade to not be able to justify the spending of those badges to myself.

My glove and helm slots are in dire need of upgrades at the moment. Funnily enough, those are the 2 slots for which I have access to the tier gear. If I got the 2set bonus, I think I would be happily settled for a good while as far as threat is concerned.

Although I also really, really need a proper 5-man kit that won’t leave me starved for mana after every pull… WTB more righteous/T4.

Also, spell hit on the badge stuff? WTF is that %^!$?

On unrelated news, we (we being myself and Randomize’s rogue) did a heroic SH today because paladins can tank the place like nobody’s business. Both the heroic daily and the normal daily were in the place. I promptly forgot to pick both up.

I think I failed harder than the feral druid we had along “for DPS” who Mangled maybe once during the run.

No Comments | Tags: prot pally-ness, raiding

24 January 2008 - 5:14How to deal with paladin tanks, a class-by-class guide

This post will be a work in progress, detailing how one can deal with a paladin tank in a group. I will be adding to it as I learn more and more.

Paladin tanks are inherently different from warriors and druids in a number of ways, but can be very rewarding to play and usually make instance runs faster due to requiring little to no CC. However, there are some do’s and don’t’s regarding paladin tanks. Here are some of those.

General tips

Do not pull before the tank. Do not pull before the tank. Do not pull before the tank.

Don’t start DPS until the first Consecrate. Think of it as a sunder. If you start nuking right after Avenger’s Shield, chances are you will grab aggro with a single crit and your tank will cease to be amused.

Do crowd control when you are told to, the target you are told to. Other than that, randomly placed CC interferes with a paladin’s threat generation cycle and positioning, and will more than likely get broken. Don’t decide that you want to crowd control a mob on your own.

Watch a threat meter. A paladin suffers from lack of snap aggro tools and needs to be hit to build threat. If you get aggro and yet keep DPSing, short of a taunt, it will be hard for a paladin to peel the mob off you.

Remember that a paladin’s taunt is on a longer cooldown than both a warrior’s and a druid’s, don’t push your luck.

Always follow the designated kill order.

Let the paladin break the crowd control. One second’s wait is hardly likely to hurt your DPS.

Your tank will need to drink more frequently than other group members. Respect that break. An out of mana paladin generates no threat.

Is the paladin silenced or out of mana? Those affect a prot paladin’s threat generation very negatively. Go easy on threat if you see this is the case.

Taurens, refrain from AoE-stunning mobs every pull. Aside from being annoying, it serves a paladin no practical purpose and interferes with their passive threat generation.

Warriors

Do not charge in until the initial positioning has been determined by the tank. I’m aware the rage generation helps a lot, but the charge stun is really annoying when the paladin is trying to position away from crowd controlled mobs to start a full threat generation cycle. Furthermore, seeing a warrior charge in makes the other DPS believe that it’s okay to start DPS, as well.

Wait a couple of seconds – a sign that it is okay to charge in is the first Consecrate. If you do get in combat before that, you can always still Intercept.

Be ready to taunt in case the healer is having problems. Paladins don’t have many oh-%$!* buttons. A well-timed taunt until that next heal can land will earn you a lot of love. Other than that, never ever ever taunt.

Rogues

Don’t stun until you see the first consecrate. Preferably, unless it is needed as an interrupt, don’t stun at all. You have other abilities that generate combo points. A paladin gains most of his threat from being hit and reflecting holy damage. A stunned mob is hitting no one.

Sap the mob you are asked to sap, otherwise, be aware that your sap will probably be broken.

Mages

If you are asked to polymorph, the best time to do this is right after Avenger’s Shield hits. Do not do it before AS, and do not wait for too long a time after Avenger’s Shield. Specifically, don’t let your mob get into the Consecrate area before you sheep. If you can see that your assigned mob got into the Consecrate area, let it be and wait for instructions.

The fact that 4 mobs are being tanked does not mean you should start AoEing.

Please refrain from casting Frost Nova until you see the first Consecrate. Nothing drives a prot paladin more crazy than seeing their optimal positioning ruined by an early Frost Nova. To block, we have to keep every mob in front of us all the time.

Counterspell ranged casters so that the paladin can position them properly. This is crucial – a paladin has no tools to stop a caster, short of stunning them (and blood elf paladins have a 2 second AoE silence, however, its radius is very small and it is on a relatively long cooldown). Make seeing that caster silenced your first priority.

Decurse any debuff that affects spell damage off of your prot paladin. It hurts their threat generation massively.

Warlocks

For the love of $deity_of_choice, don’t Death Coil a mob being tanked. If you need a heal, there are other sources for that.

It’s okay to DoT the mobs other than the primary DPS target, since a paladin is building threat on them passively, but don’t overdo it.

Hunters

Don’t trap unless asked to. DPS as usual.

Paladins

If retribution, keep Sanctity Aura up, for we love it. If Holy, heal as usual and keep in mind that aside from Kings and Sanctuary, we also love Wisdom. Don’t stun needlessly.

If the tank is silenced, please make dispelling that silence your utmost priority. A silenced paladin generates little to no threat.

Shamans

If enhancement, please, please, please DPS with an eye on your threat meter, and don’t protest when you get Salvation. If elemental, we will love you because we benefit from so many of the caster totems.

Mana Spring and Wrath of Air are most appreciated by a protection paladin. Treat us as if we are a caster. Strength of Earth is not particularly loved, Stoneskin is more useful.

If you are resto, heal as usual. If healing is hard to keep up with, let us know and more CC will be utilized.

Priests

We love love love shadow priests, please keep Vampiric Touch up! As with warlocks, you are permitted to DoT up non-focused targets as long as you don’t overdo it.

If you are holy, heal as usual. If healing is hard to keep up with, let us know and more CC will be utilized.

If the tank is silenced, please make dispelling that silence your utmost priority. A silenced paladin generates little to no threat.

If you are specced into it, Silence ranged casters so that the paladin can position them properly. This is crucial – a paladin has no tools to stop a ranged caster, short of stunning them (and blood elf paladins have a 2 second AoE silence, however, its radius is very small and it is on a relatively long cooldown). Make seeing that caster silenced your first priority.

Druids

If feral, be ready to taunt in case the healer is having problems. Paladins don’t have many oh-%$!* buttons. A well-timed taunt until that next heal can land will earn you a lot of love. Other than that, never taunt.

If you are resto, heal as usual. If healing is hard to keep up with, let us know and more CC will be utilized.

Innervating prot paladins is not optimal since the mana return will be very little, but in a tight spot, it will save us regardless.

No Comments | Tags: prot pally-ness, useful posts