And definitely in style, baby.
I thought I’d try Starlet a little for this week’s arenas, seeing that now she’s past that 10k HP/350 resilience marks. Did some skirmishes with Severian’s rogue, and felt fairly useless constantly going up against full S3 characters – then Zilli came online, and we thought hey, let’s try some warrior – druid/rogue – druid games.
So. We made a new team. Was going to call it Starlet’s Stealth Sucks (because it does) but the name was taken, wtf? We ended up calling it Aggro on Priest, which basically…. goes back. Goes way back. I should probably stop here and explain this.
See, when I was leveling Elysiane, I pugged. A lot. Healers were damn popular back then, since they weren’t overpopulated (now that they are so good in PvP, everyone and their fish plays one, /sigh). So what happened was that I ended up in a lot of terrible, terrible PuGs. This caused the need for a macro, basically, one that said “/y AGGRO ON PRIEST!”. Everytime I got aggro in a group, which happened a lot with bad tanks, I would spam that and hope someone would help me.
But then, Elysiane grew up. Geared up. Applied for one of the best guilds on the server, and miracle of miracles, got accepted. And she forgot about this macro completely.
Alas, one fateful day would remind me of that macro.
Back then, I had a tendency to keep all my macros next to each other. That meant that this particular macro was jammed in with a lot of others I used frequently. Namely my shield self macro.
So one day, back when I was new in the guild, my guildies set up an AB premade. I’m sure everyone can see where this is going.
Much laughter ensued on Vent when all 14 of my teammates saw AGGRO ON PRIEST! repeatedly plastered across their screens, while I was trying to defend blacksmith under heavy attack and thinking I was spamming my Shield Self macro.
/facepalm
I earned the guild note “Aggro on priest” that day.
Anyway, back to the subject.
We played Zilli and Starlet at first, didn’t do too badly (think we about went even, which is good when the druid is as gimp geared as I am) but I felt I was very limited by gear and that the setup itself, warrior/druid, overall lacked “oh $%&! I need help, NOW” buttons. I really loved the ease of HoTing up my partner and going off to drink or focusing on CC chains, but it just felt like something was missing…
…and that something clicked when Zilli swapped to Andersson, his rogue.
The difference was vast. I suddenly felt I had a lot more escape options, a lot more panic buttons, and that we were more in control of the match in general. On-demand stuns, being able to get out of hairy situations with Cloak/Evasion/Shadowstep + a well-timed Swiftmend or NS/HT, the fact that two stealthies _can_ get better openers in and can get a better positioning where the other team is weak (when one of the stealthies is me, that is kinda shaky, but oh, well), and the fact that Zilli is just overall much better at being a rogue than a warrior due to sheer experience, thus making up for what I lacked in gear, made the setup click perfectly.
And if all else fails, we have Cheat Death. *shrug*
We shot up 100 rating from warrior/druid immediately, clocking over 1600 at the end of the night (I think our top rating was 1630 at one point), which isn’t bad for a setup we’ve never played. I’m terribly, embarrassingly inexperienced as a druid and some matches it really shows. I frequently forgot Nature’s Grasp, forgot Barkskin, forgot to Faerie Fire rogues, got popped out of stealth with great consistency, got caught in humanoid for 5 CP Kidney Shots, etc, etc.
Zilli’s massive experience and talent as a rogue pretty much saved the night, I’ve lost count of how many seemingly impossible 1v1 and even 1v2 matchups he won after I bit the dust. Hat off, I knew he was the reason we did so well in S2 as rogue/priest. /bow I think that’s one reason I enjoyed the setup so much, watching the display of sheer skill and thinking “There is no way we could have pulled that off as warrior/druid”, because on his rogue, he is THAT good.
Other than the stuff I consistently fail at, I don’t seem to have great trouble with getting away (unless two rogues are sitting on me in bear, then it’s GG unless Zilli hurries to take one down fast) or keeping people alive. Swiftmend is a really great emergency heal, but HoTs are usually more than enough to keep both of us going as long as I can consistently keep them up. I thought of going Dreamstate at one point, since it is rumored to work better with rogues, but my +healing is really gimp for that and I think I’d really miss Swiftmend anyway.
I manage to get lots of drink breaks especially vs warlock teams – we’ve got killing warlock pets down to an art, sapping pet owner, chain Cycloning the healer and bursting down the pet fast. They’re usually in panic mode by then, using up cooldowns, and we can delay the summoning of a second one by a good 30 seconds if we’ve distracted them properly, thus letting me drink up to full (scare them more and sometimes they end up forgetting to sic the pet on someone, free points thanks).
Speaking of warlocks, warlock teams are usually our easiest matchup anyway, no matter whether double DPS or lock/healer. I think we lost maybe two lock/healer matchups out of a good fifty matches played – we like killing the pet and immediately sitting on the healer while I go off, drink, rack up Cyclone DRs on the warlock and roots on the healer, /laugh at SL/SL dps, stack up HoTs and go drink some more… you get the idea. Rogue/druid against a warlock/healer setup of any kind is so forgiving of mistakes that we’ve had matches where both of us were repeatedly at 10% with all cooldowns blown and we still managed to win. Zilli’s able to catch up to and kill druids with great consistency as well, which makes the ever-common lock/druid setup even more of a free point fest. Double DPS I try to make myself scarce immediately and start up a Cyclone/Root rotation on the other DPS while Zilli has his fun with the warlock, it usually is over quickly provided I manage to get away.
Hardest matchups – I’d say mage/rogue is pretty much the anti setup, we’ve won very few of the mage/rogue setups we met so far. The amount of burst on me is silly, and we’ve tried everything. If I start in cat, more often than not the opposing rogue finds me while Zilli’s working on the mage, and being found in cat is… bad. It just really is. If I just start in bear, that’s like screaming KILL ME NAO and gives them the opportunity to open however they like. Cyclones and roots just eat a Counterspell, and with the amount of burst they have available, a 8-second lockout pretty much spells instant death in and of itself, no pun intended.
I guess I just need more gear to have more of a chance of surviving the initial burst. If that happens, we’re looking at a much better chance of winning because I can heal to full and we can reset the match, whereas they now have all their cooldowns blown and are in defensive mode.
I find rogue/rogue another hard matchup, as with mage/rogue, capability to keep me locked down by too long a time ruins it. I pretty much need to sit through two CS/KS durations in bear and when I try to get away, wham 2x Shadowstep.
Zilli says he also doesn’t like anything with a shaman or a hunter in it, simply because with hunters positioning is so important and shamans are very hard to kill. Running shamans OOM is damn near impossible if they are under attack, most shamans have an itchy Purge finger, they wear mail, can ground/shock Cyclones etc. Although with hunters, it could be that most hunters we met tonight were in double DPS setups where it was harder to control them, seeing almost all of them were BM. In single DPS situations it probably is not that challenging (unless it’s hunter/druid, hello thirty minute matches).
I thought at first that warrior/paladin setups would be terrible for us, but we won most warrior/paladin setups we met. There was one particular very well geared team in which the paladin had his shoulders, all match they did nothing but sat on Andersson in Lordaeron (who happened to crank out some sick sick DPS on the warrior). Hot him up, Cyclone Cyclone Cyclone, swap Cyclone to warrior upon bubble, /lol, /bye. There was maybe a single warrior paladin setup who Justiced me and chased me around, and oh well, I’ll take the one loss if the rest of them are as stupid as they were tonight.
Mirrors. Mirrors were fun, we ended up winning almost all our mirrors because let’s face it, my rogue > other rogues. I’d get opened on, hang in there a bit, and either the other druid would die, or we’d die about at the same time and it’d be a 1v1 with our rogues. Nerve wrecking, but like I said, my rogue > other rogues, and he won pretty much all but one or two 1v1s (the losses were ones where he was at a bad disadvantage, low health, no cooldowns etc).
All in all I’m delighted with the setup so far. After playing for ages with the frustration that is warrior/paladin, turtling constantly, having to play extremely defensive, and sometimes just downright feeling inadequate as a healer, rogue/druid is amazingly refreshing. I love my newfound offensive power. I love being able to focus on things other than healing as a whole. I love being “adequate” even if my gear can’t deliver it. Looking forward to more games with the combo, and hopefully a higher rating – I’m going for 2set S1 as soon as possible, with that I should be hitting 400 resilience easy.