31 January 2008 - 14:00We stopped sucking at 3v3

And boy oh boy, does that feel nice. Almost 100 rating, well done, We Cap SH Graveyard (blame the %!$&ing AV grind for our team names).

We did a lot better against our own setup this run, yesterday’s advice of “poly rogue, blind priest, and give the mage all you got, Icy Veins, Power Infusion, trinkets and all” seems to be working well. After the priest trinkets the blind and dispels the rogue, the priest gets sheeped, and if I can fear the rogue (who usually is on me anyway) before he manages to use Cloak of Shadows, the mage is pretty much done for, Ice Block or not. If we go for the priest, we’ve found that gives their mage and rogue to use their CC potential and retaliate full force against me, and that doesn’t really end well.

Highlights from today include:

1. “Catch me if you can”

Warrior, ret paladin, resto shaman. Normally this lineup scares me, with Bloodlust it means I’ll be going squish so fast, I might as well pop PS before Bloodlust, unless we get some CC in really fast.

…they decided to go after Strat, our mage.

Sight to behold, I tell you, he tried every trick in the book and kited them around for minues, Bloodlust or not. I kept absolutely spamhealing, running around, being Purged, Earth Shocked, stunned, while they chased Strat with scary singlemindedness. Oh how he ran. Ice Blocked, blinked around, Frost Nova, LoSed, even LoSed me at times, I was having heart attacks. Meanwhile, Andersson my lovely rogue is working on the warrior. The shaman is really confident that Strat’s going down soon (he spent a good minute under 30%) and gets carried away with harassing me and purging everyone in sight, Strat goes down with warrior at 4%, and the shaman is not prepared.

It’s a very oom retri paladin and an almost OOM resto shaman, vs my lovely rogue and me. Considering that an OOM retri paladin does equivalent DPS to an AFK warrior, that ended rather quickly.

Strat tests my limits every match.

2. “My heart is beating like a %!&*%er”

Fire mage, fire mage, and resto druid. We went on the druid and he went down fairly fast, but so did Strat, after a coordinated nukeage. Andersson took down one of the mages but in doing so he got too low on health, LoSed me at a crucial moment, and down he went.

Fire mage on 20% mana and 50% HP, vs me at about 40% mana. I could mana burn and win that…

…first thing he does is Poly me and Evocate.

Ohshi.

Strat’s yelling encouragement and tactics on Vent -” don’t panic Ely, you can do it Ely, it’s easy Ely just keep mana burning”. I’m absolutely shaking and panicking at this point, oh please don’t let me screw this up, pleasepleaseplepalsplelspl. I get re-polyed and he loads up a pyroblast, but luckily I’ve managed to shield before the second poly, the poly brings me to full and along with the shield I take fairly little damage.

Impact chain-procs after that though and he gets in a few Scorches and a Fireball. Nothing a heal or two won’t take care of… son of a %!&*%, counterspell. I’m spamming my fear button, starting to really panic, he needs to give me breathing room, NOW. Fear finally goes off, I throw a heal and start chain mana burning. Stay calm, stay calm, just don’t panic oh god don’t screw it up. Both his WotF and trinket are on cooldown, so he can’t break it and I get 2-3 mana burns in. So far, so good.

He runs back after his Fear, and starts spamscorching as if that will help something (really don’t know what he was thinking there, with my kind of resilience he will have something of a hard time critting). I’ve abandoned all pretense of healing, sicced my Shadowfiend on him, and am just mana burning with a shield up while praying to all the PvP gods. Impact procs once, but I have high HP due to his chainsheeps, and he isn’t really hurting me there. We’re practically standing face to face, furiously casting. He exhausts himself in seconds, and now’s my time to move in.

Strat’s yelling on vent “SWP, Devouring Plague, he’s running off to drink, keep him in combat he has shit mana regen, mount up, run, run, run” as I get sheeped and he runs back to the starting area to drink, luckily my trinket cooldown is up again at this point. I run in and SWP/DP after he takes a few sips, but it’s a non-issue at this point, because he’s hurt himself enough on my reflective shield and mana burns that all the mana in the world won’t save him. (On hindsight I could have ressed Andersson while he was drinking, but I didn’t want to risk something going wrong and getting my res interrupted by a mage at full mana.)

He runs for his life, I give chase with my hands shaking, spamming every button I can find, not even risking stopping for a smite. Down he goes after a couple of seconds, and on Vent a breathless, meek voice is heard.

“..oh. My. God.”

Don’t think the adrenaline rush went away for the next couple of matches there.

3. “Whoops, wrong buff”

Mage, shadow priest, resto druid. Druid stealthed, mage invis’d, the strategy we decided on was to CC the mage for as long as we could, screw the SP, we’d get the druid.

I stepped out from behind the column to act as bait and maybe get a couple of offensive dispels on the SP. He spotted this and began spamdispelling me as well, before I eventually ended the dispel chain by returning behind the column. He gave chase, got hit by Strat’s poly, trinketed it and ran to me again (dispelling IS addictive, I swear – there is something sadistically fun about seeing all those buffs fade). Little did he realise at that moment that he was running away from the fray, running to right where I wanted him to be.

He hit dispel again as soon as I was in LoS, then ran in to fear. My finger was literally hovering over the WotF button just for this moment…

…when “Immune” flashed over my portrait.

Despite his dispel spam, he had failed to somehow remove Fear Ward.

He stood very still, first puzzled, then the realisation of impending doom kicking in, for about two seconds before I stopped laughing enough to hit my own fear. If I could read his thoughts, I was sure I would see a little “ohshiiiii” bubble right over his head.

No WotF (that was a troll priest), no trinket since he used it up seconds ago on Poly, and for some obscure reason, his own Fear Ward was on the druid instead. He was forced to eat a full duration Psychic Scream while we chain sheeped/blinded/CSed the mage and worked on the druid, it was gg from there.

I can still imagine the “lolwhut” expression on his little, blue troll face.

2 Comments | Tags: arena-ing it up, priestliness of doom

30 January 2008 - 12:27Another week, another arena post

I have a new 5v5! Responded to an announcement in Trade and ended up in a surprisingly well geared group of people who also look to be fine players. A warrior, mage and warlock who appear to be close friends, plus a paladin who was pugged off Trade same way as me.

At first we had another paladin from my old guild, who we still regularly make fun of for, let’s say, having less than stellar English skills and the attention span of a gnat. He lasted all of two matches. First match he couldn’t be on Vent because he was in an internet cafe (not being able to call out BoP targets really gets on my nerves), second match our mage needed to relog to fix an addon, so we yell in party chat for everyone to cancel the queue.

Of course everyone does, except for this paladin.

He proceeds to join the match, see that none of us have joined, yells “WTF NOOBS WHY NOT JOIN” and leaves the team.

Like I said, he is an interesting character.

Anyway, after that, we got another paladin who actually could be on vent and was a halfway intelligent dude. We ran 7-3 with the second paladin until someone had to go, so we called it for the first week since it was getting pretty late anyway.

5v5 is so, so very chaotic. Half the time I’m running around trying to watch both health bars and dangerous debuffs that might be on someone, trying to prioritize, and if GCD permits, getting in a mana burn or two on the opposing healer.

Although this also works for my team – if we know how to focus fire while CCing at least one of their healers, and they don’t, too bad, they lose this round. If they do, it comes down to which side can react faster to counteract the focus fire and somehow “distract” the other team – BoP the melee focus target when the shaman bloodlusts, bubble, Pain Suppression, proceed to CC and pick them off one by one.

I find it’s also important to not to fall for any distractions as a whole, at the same time. That shadow priest being focused got BoPed? That warrior got Freedom? You were trying to sheep but got slapped with Curse of Tongues? Your duty is not to fall prey to these distractions. After the dispel is called out, go back to your target, and don’t forget what target you should logically be on even after you tended to a minor side task. For healers this is constantly reminded through health bars, but for DPSers it is less obvious.

(Nothing that ticked me off more than seeing a melee target get Blessing of Protection, or a paladin get a bubble/mage Ice Block, and see my warrior/mage and rogue ignore that target even after I dispelled. Grrr. Attention span, people. Attention.)

Also played some 2v2 and 3v3 – the latter was a failure, ran 4-9 before we decided to break for the night. Funnily enough, we have the most trouble with our very own setup, rogue mage priest completely annihilates us. Technically that should not happen, but it does.

Whatever strat we try, the other side tries something else and usually wins – if we go for the mage, they are going for me. If I say “okay, go for the priest next time”, they are terrorizing my rogue and usually getting away with it. We have lost with all possible kill orders, and won with all possible kill orders (although we lose significantly more than we win against RMP). Today maybe at least 5 of our losses were against the same RMP teams, over and over and over again, which is really irritating. We need to know what is it they are doing that’s better than us, and improve quickly, because I don’t enjoy being on farm by my own setup.

Our mage is of the opinion that we are not getting the match down to 3v1 well enough and not getting enough DPS on the focus target fast enough. I agree on the 3v1, we usually have a poly/CS rotation going well enough (because our mage is so skilled he scares the hell out of me, I live in mortal fear of not living up to his expectations all the time) but Blind and stuns are slightly out of place. Feels like our rogue always uses his Blind reactively rather than proactively – not to consciously get the match into 3v1 range but to get the other rogue off me or to keep the other priest from healing at a crucial time. He just needs to be reminded more, I guess.

Likewise with my fear. I usually try to fear everytime it’s off cooldown anyway, if for nothing to be disruptive, but I need to be more in control of it instead of going “oooh shiny!” *fears* I need to be aware of entirely what’s going on and what target would be most appropriate to put out of commission (fearing Fear Warded priests, CoSed rogues or zerker rage warriors is gg – also I’m sure Andersson hates me for all those times he’s got his melee target neatly locked down in front of him when I stroll in and fear… and off he runs behind them to catch up). My first fear is usually spent on “get the fk out of my face” purposes or likewise to save another team member getting focused, but if we are on the ball with Poly/Blind that should never happen anyway.

Another thing we aren’t doing, Strat my awesome mage says, is that we aren’t focusing the DPS target with all we got. For one, I usually forget Power Infusion. Strat for a while was notorious for forgetting Water Elemental etc, to the point that I macroed “Strat WE, Andersson Premed, Elysiane PI” and spammed that in the beginning of every match. I can’t chalk that up to anything but horrible play, personally, definitely a mistake that needs to be corrected ASAP.

We have a problem with consciously taking control of a match at this moment it seems, we are way too reactive and when we are proactive we usually end up failing at it. About the only proactive things we do are putting Strat in charge of putting every warrior in combat before they get a charge off, and quickly deciding the kill order before we move in. If we ever charge in, we are as good as dead because everyone is suddenly hesitant to call out kill orders or assign CC targets (I’m usually in charge of assigning targets, although how good I am at that, it is debatable).

Speaking about assigning kill targets, as the de facto team leader, one thing I would love is more input from my fellow teammates. If I screwed something up, misassigned a kill/CC target, or called out the wrong information, I want them to say this. If they have a better idea than my kill order (I usually try to gauge what’s most harmful to the team as a whole, or failing that, what’s the easiest to kill), I want to hear that opinion and the reason why immediately. I certainly don’t want that input after the match, where it can no longer help us win!

Well I do since it will help us in the future… but.

As for 2v2, that went well although we only played a few matches. I have my old rogue partner in crime back now which makes me a very, very happy priest. We click just so well and it’s always a pleasure to play alongside him, to be able to trust your partner’s truly got your back and knows your strengths and weaknesses. Also got Strat’s (3v3 mage) rogue in the team as a backup, good to hear for those weeks Andersson can’t make it or simply doesn’t feel like it.

Won against warrior – feral druid (lol, you ask me, waste of a druid, he didn’t ever attempt to shift out to heal or cyclone), lock – retri paladin (more lol, seriously, the only time I ever take a ret paladin seriously is when he’s in a warrior resto shaman setup), warrior – lock (if a warrior ever goes for me instead of my rogue, he’s done for, can kite him around healing and reflective shield-ing forever while Andersson cleans up the other one, by the time they notice each other getting low on health it’s usually too late).

Then stupidly lost to a mage/lock setup which should have been really easy for us, I was so busy dispelling chain Nova’s and Frostbites that I let myself get below 30% and it was gg from there. My rogue got the lock down shortly after but he still had DoTs ticking and the mage made short work of him. My GCD is a valuable commodity, must not get too focused on one duty and immediately forget the other.

Andersson also just went Mutilate to try it out, seems to be working well with 2v2 (he was previously Shadowstep). Only problem might be his weapons, those daggers are downgrades from the S2 fists he has been using so far I believe. But then, if he warms up to the spec we can always get him new weapons, so I’m not too worried.

And this concludes my massive arena post of the day. I’m looking forward to more 3v3 and 5v5 this week (must stop sucking at 3v3, I can’t believe with our kind of gear and the ratings we had last season we are doing so terribly) as well as finally getting to play a little 2v2 with my favorite rogue. And maybe test how it will work with Estacado in the team.

No Comments | Tags: arena-ing it up, priestliness of doom

29 January 2008 - 10:05Reasons you should never PUG WSG

1. There are always a bunch of people who insist on playing the “oooh shiny HK!” game midfield while 2-3 people are trying to defend the FC and 2-3 are hunting down the opposing FC.

(WTB bonus honor for people who achieve objectives. In the proximity of a flag when it got returned or capped? Proximity of a base when it got defended or made contested? Wham, bonus honor. Number of people who worked on objectives would triple.)

2. There is always a clothie who insists he is better suited to carrying the flag than the mail/plate wearers next to him.

(”I have 500 resilience!” Yeah, one hell of a lot of good it did while you got bursted down by two warriors and a paladin there love, try again?)

3. There are always the people who decide that the FC doesn’t need any support and ride away.

4. There is always that FC who drops the flag because he needs to go farm HKs.

5. There are always the retards who camp the opposing faction’s graveyard… right from the start of the match.

6. There is always that turtlefest where both factions only defend and the match lasts over an hour.

(WTB time limit for WSG. If after a certain time both flags are still held by the sides, flags automatically return to their bases.)

7. There is always that DPSer who is too busy trying to get a killing blow to snare/root/CC the people chasing the flag carrier around.

8. There is always the priest who’s smiting things while the FC is dying two yards away.

9. There is always the paladin who picks up the flag and then bubbles.

(Or hunters who pick it up and feign, rogues who pick it up and vanish, any given class who tries to pick it up and mount… the list is endless.)

10. There is always that group of people who chase a single member of the opposition while their own flag grows feet and walks right past their noses.

I hate WSG.

No Comments | Tags: honor grind, i'm resto and i'm pissed, miserable fail

29 January 2008 - 6:49Dear PUGs,

One does not simply PUG heroic BM in half Karazhan epics, half blues, and expect to succeed.

This is a DPS race. Can you generate threat fast enough for DPS to start right away? Can you deliver balls to the wall DPS over a long period of time? Is your healing endurance enough to go without drinking for 5-10 minutes at a time while keeping a tank up?

Are you aware of what the instance is like?

Obviously you aren’t, dear mage who thought you had to talk to Medivh instead of just ride past him to start the event (and so ninja-started it the first time), dear warrior who waited until the whole group caught up to engage the next portal and wasn’t aware portal placement was random, dear enhancement shaman with lower damage done than the tank.

I’m sorry, I just had to bail out of that one.

Much love,
The huntress who delivered 47% of the entire group’s damage.

P.S Yes, I feigned when the first boss was on 1% – I could have killed him, I just chose not to and not to get myself saved. I shudder to think of what the next 10 portals would have been like if we had such trouble with Deja. Ugh.

No Comments | Tags: huntardness, miserable fail, ugh it's a pug

28 January 2008 - 12:59Elysiane: Delivering justice since 2006

So tonight, Sareya is giving getting Scryer exalted another push, and that entails doing all the quests she never did along the way as long as farming signets and tomes.

She’s doing the manaforge chain in Netherstorm, and she’s come all the way to the end – off to Manaforge Ara to try to solo the 3-man elite. Maybe pick up some signets along the way too.

I enter the main room, and run into three Alliance on the same quest. I don’t intend to kill them. I never attack unless attacked myself. I even try to give them a hand with the demons. But the druid attacks, shortly after the rogue joins in, I die with the druid at 1%.

Oh misguided little ones.

You have guaranteed the fact that little quest of yours ain’t gonna complete itself tonight as long as I’m around.

Corpse-run back, res around the corner at one of the gates, hide behind the little ledge next to the door. Eat and drink to full, summon pet, aspect, the whole deal.

Wait patiently until they get to the elite. The elite spawns.

Target lock, slam Intimidation, Bestial Wrath, send pet in. He’s dead before he realises what happened. Next in line is the druid who is still tanking the elite, between the elite, my pet and myself, short work of him is made. The rogue realises what’s happening and vanishes right after that, I quickly Feign and back out, the elite owns poor Swifteye in the face.

The rogue comes back at that point and eh… a BM hunter ain’t a lot of good in between a lot of demons and at half health with no pet. On hindsight I should have attempted to kite him, but either way led to a lot of mobs and I didn’t want to risk it.

When I ran back, they were gone. My death is irrelevant to the point, revenge is sweet.

No Comments | Tags: huntardness, revenge is sweet

27 January 2008 - 13:12Discovered: Hunter PvP, you gain 1337 experience

Or well, rediscovered.

See, me and PvP, we do get along, but not so well.

I do PvP. I play on a PvP server, I moderately like it, etc. I just have never been very good at it, or strived to be good at it, unlike some people I know. In the two years I have been playing Elysiane, I have figured out how to be effective (and annoying as all hell) in PvP as a healy priest, but that’s about it. “Effective” is as good as I get.

When I started Sareya, I never had any desire to PvP with her – she was more for the moneymaking. Now, Elysiane can make her money, no doubt about that, but when something needs farming, it brings tears of frustration to my eyes to go lolsmite things to death. Or well, did before the healing to damage conversion patch.

Anyway, so I made Sareya, thought I’d powerlevel her to 70, and then if anything needed farming she could go do it, no need for Ely to get her bony undead ass outside Shattrath. However, a lot happened in between the day I started leveling her and the day she got to 70 – primarily, I left my raiding guild. As a result, consumable, primal etc needs suddenly became nonexistent, and I had a lot of gametime left on my hands to do whatever I liked.

So I ended up actually playing Sareya, as more than just a farming alt. I read about specs, shot rotations, how to be successful in 5-mans and raids. I got her heroic keyed with all factions (back when they were Revered req), Karazhan ready (I mean really, honestly ready, not “Look mom I’m 70, let’s go Kara now lolz!” ready, don’t get me started about those alts who go into Karazhan in Hellfire quest rewards and expect a free ride), took her to Karazhan, rocked the damage meters. I learned it was fun to actually play a hunter in PvE. Like with everything I did, I vowed to be good at it.

The one thing I never tried on Sareya was PvP. It took me 95 days /played on Elysiane to actually learn how to play a priest in PvP (granted, I didn’t try too hard). I just didn’t want to suck and/or die repeatedly due to lack of PvP gear.

But I needed new boots (you see where this is going, right?), heroic Botanica was out of the question, and damn Fiend Slayer wasn’t dropping. Enter EotS.

/target Squishy /petattack /shootshootshoot

Ok, that was fun. Let’s try that again.

A couple of HKs later:

“SQUISH IIIIIIIIIIIT!”

However, I ended up grinding the honor for my boots, and then promptly forgetting about PvP. Until a few days ago, when I was reading Renoobed and got inspired, and thought “Hey, why don’t I log Sareya and attempt a few games”.

And it went from there. None of that “most honor in the least amount of time” stuff either – I played WSG most, even, because guarding the flag with 1-2 other like-minded individuals is just that much fun. I’m having the time of my life, even if I die in about three seconds under focus fire (blame my pro 40-odd resilience). And racking up a little honor to boot.

I need that PvP trinket. Fast. -.-

Although we did some mad D in WSG the other day with a lock and a druid… boy oh boy. Trap flare, NE druid dashes in with his tiny entourage, gets slowed, chain felguard Intercept, Feral Charge and Intimidation, concussive and aimed, 5 seconds later the flag has returned to its rightful owners and we’re cleaning up the rest of the Alliance offense.

We were furious because they got the first cap – that same resto druid was being guarded in their graveyard by a resto shaman and holy priest. Oy vey. Needless to say the flag never left our flagroom ever again. Good game.

Speaking of good games, my last AB game on Sareya was awesome today. Horde rocked and rolled it, in the face of an equally good Alliance force.

Was it a 5-cap where everyone farmed HKs at Trollbane Hall afterwards? No. Was it a premade? No. It was a simple PuG game, 15 intelligent, level-headed and skilled team players coming together. 3-cap, hold it until the end.

We capped farm, mine, blacksmith and held them. No one protested about playing defense, not a single node ever had less than 3 people in it. The other 6 people were an extremely rapid and responsive mobile force, running from base to base as needed – and no base went without an attack for long. Defense was never idle either, busy holding off very well-organized attacks until the mobile force could come squish the attackers for good.

As soon as a base was under attack, it got announced in /bg, and people actually *gasp* responded to this, a steady stream of attackers to exactly where they were needed when they were needed. There was no meaningless stables zerg, no one fighting in the middle between farm and blacksmith, no one needed to be told to defend.

It was a game played the way AB was meant to be played, and it was more fun than any game I have played in a while. Slow, steady win. And damn fun to boot, thanks to a very well played Alliance opposition that always kept us on our feet and guessing – there was a moment where the mine got flanked pretty strategically from both sides and we were sure we would lose it, but thanks to a couple of talented healers we managed to hold them off until the cavalry arrived.

Hunter PvP is funzies. As long as I don’t re-fall prey to the “I must grind an item and I must do it very fast” mindset, I’m enjoying it, racking up the marks and the good times – and well, if as a result of that, I eventually end up having enough for an item, all the power to me.

No Comments | Tags: honor grind, huntardness

25 January 2008 - 17:00ETA: Arena

I have a new rogue partner.

…it feels weird. :/

I don’t know, so far his playstyle is… slow. Very slow. And he refuses to go Shadowstep. Still using the old AR/Prep spec with swords.

We won against a warrior/paladin setup, which I consider our only true victory of the night. Even though they were slightly retarded. Lost twice against a mage/feral druid setup which we should have won easily, not sure if my partner knows where his Cloak of Shadows button is. (I’m sure Zilli is snickering as he reads this)

The other losses were against expected setups, a warrior/paladin team who knew how to duck out of LoS when Mana Burns hit etc. Being in Blade’s Edge sure didn’t help, also had to chase the paladin around to stop him from drinking. Although on hindsight I was slacking and not dispelling Freedom properly (was more focused on not letting myself get into Execute range), that could have saved my ass and allowed us to capitalise on their one big mistake, going for the priest. GG negating Crippling.

A general mistake I make is focusing too much on one single task – aside from keeping people alive, I’m responsible for dispels and Mana Burn, but the problem is that Mana Burn negates itself if you don’t use it properly and fast (you can run OOM, the target can run off to drink etc), and sometimes you have to choose between using a GCD for an offensive dispel or a heal.

I also really should know when it’s time to stop sticking to instants and fire off a Flash Heal, I value mobility too much and am too scared of getting interrupted at the wrong time. Sure mobility is good, but an immobile but alive priest > mobile and soon to be Executed swiftly priest.

I think it’s too late for me to make any sense.

Bleh, at least I’m playing, and feeling useful. Beats logging on Ely, walking around Shattrath to realise I have fk all to do, and logging on an alt. Hopefully when we get used to each other with the new partner, and if we can both respectively stop sucking, we can do better.

No Comments | Tags: arena-ing it up, priestliness of doom

25 January 2008 - 15:25Arena QQ

Time for more bitching… about arena.

Last season, things were all peachy. We pushed hard, found a setup that we really liked (and became popular to boot, although we were not aware of that at the time). Rogue/disc priest for 2v2 and the infamous rogue mage priest for 3v3. Not because they were popular, mind you, but because that was basically the selection we had from our friends circle.

I spent one full season gearing Ely up from head to toe, doing AV until I was close to throwing up, completely completely squeezing every little bit from my gear, speccing into a very strange disc build solely tweaked around playing 2v2 with a rogue. We ended with a 1700ish 2v2 and 1800ish 3v3, gonna do better next season, vows and all that.

Come next season:

My 2v2 partner starts talking about how he sucks at rogue (pre-TBC Lt General, used to run with premades in the honor decay days, and he’s a damn mfking good rogue), and how much he loves his warrior. Starts spending more time gearing up the warrior when his rogue could use the upgrades more. Eventually pretty much exclusively switches to his warrior.

…all is good and well, but I don’t want to play with a warrior…

We have perfect 2v2 sync on rogue/priest, lots of practice, lots of work gone into our beloved team. We know how to play together, after so many matches of dragging ourselves up from the 1400’s to the 1700’s. We know each other’s playstyle, strengths, weaknesses, we work well together etc. If only he actually played and worked on his gear.

Meanwhile, our 3v3 mage loses interest in the game and disappears.

Result = Zero matches played in my beloved 2v2 since the start of the season (long queue times also figured into this, I guess), and a sub-1600 rating in 3v3. This with all 300-400 resilience players.

I guess I sort of feel cheated… after doing all the work on one character one expects to reap the rewards, not just sit there and wait for others to do the same kind of work, or be disappointed because you no longer share the same goal.

I’m forced to look for new teams as is, or bench Elysiane and all the work I’ve done on her. And it saddens me. I want to play with people who share my goal, but not just random people, friends whose competence I can trust. Arena was always an awesome time for us, a truly adrenaline-filled, fun time in which we got to accomplish something. Among all the yelling and screaming and laughing and debating setups and talents over Vent, it was fun. With randoms it’s every man for themselves and a blame-fest. :/

No Comments | Tags: priestliness of doom, qq moar

25 January 2008 - 10:25Ugh, ugh, ugh.

I’m officially done with trying to explain to people the error of their ways regarding “but I wanna see Kael and Vashj!” “but I’ve wanted to go on a Gruul raid for ages!” – with a guild who has proved that they can mistreat them and their friends as they see fit. Clearly there is only one guild on the server to apply if you want to see Kael and Vashj.

I should go apply to TI or something, they’re on Illidan, and after all, seeing endgame is everything.

Other than that, disc priest LF 2v2 arena team, 400+ resilience, 11.5k HP unbuffed, 4/5 Merciless 1/5 Vengeful (wand and offhand not included). Slightly rusty but can improve with practice. Anyone?

No Comments | Tags: drama ahoy, miserable fail

25 January 2008 - 6:06I hate people, part twenty one thousand

Dear dumbass shaman who decided that it was a good idea to kill a mage while waiting for our Ring of Blood group to assemble,

You are stupid.

You are stupid.

You are stupid.

You are infinitely fking stupid if you haven’t realised that oh hi, we are preparing to do an outdoor event, and griefing a member of a group who just finished said event. Despite me yelling “Don’t kill any Alliance while at Ring of Blood, they’ll just come back to ruin our quest”.

If you ever thought that said mage wouldn’t come back to retrieve his body and prepare for a round of justice, which he would be completely justified in delivering, you are wrong. I hope the HK was worth seeing the group break up at the second boss after repeatedly dying, since we couldn’t do much of anything while the healer was sheeped and the tank was eating Frostbolts to the face.

Why must you be so completely stupid?

Gtfo,
Your tank.

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