24 May 2009 - 16:15Mimiron down! Plus, how we did it.
Our little 10-man got Mimiron down tonight, and I’m super excited about it. I’ve noticed a distinct lack of 10-man guides about it, so here is exactly how we did it and how we evolved towards killing him (I do hope you read the last post for last week’s tries though), with very few ranged to boot!
Group setup was:
Prot warrior, cat druid, retribution paladin, blood DK, arms warrior, mutilate rogue, destruction warlock (yes, just a single ranged DPS. It can be done, melee heavy groups, do not despair), resto druid, holy priest, resto shaman.
Phase 1:
Guardian Spirit the first Plasma Blast, Shield Wall the second, glyphed GS the third if it happens. GS glyph is a real godsend during this phase. We stopped Heroism-ing in P1 during tonight’s tries, but we never got a third anyway. MT always tries to drag him back to the middle after it Shock Blasts to spare the melee dodging various rings of mines. DPS pops cooldowns anyway, they will be back up for when it matters.
Phase 2:
A feral druid’s nightmare. No matter how hard you try, you can never be behind him. Popping short cooldown survival abilities is nice (I Barkskin every cooldown), but healers will have plenty of time to regen during Phase 3, so have no fear. Our paladin popped FR aura to ease the Heat Wave damage.
Rapid Burst will not track a moving target, so melee can keep moving out of the cone. Keep your ranged properly spread and more than one will never eat it. We call out every Rocket Strike we spot – they are hard to see for melee, so keep your eyes firmly planted on the ground. Our ranged though seemed to have no problem whatsoever with them. We also call out Spinning Up with a short note, as in “melee safe, healers move” “healers safe, melee run behind” etc.
Phase 3:
The best way we found of doing it, that made it a complete joke with lots of regen time for healers was this. Prot warrior sticks Vigilance on the feral (or someone else who will get hit frequently. You just want the prot warrior’s taunt to be off cooldown as much as possible). The feral, in this case me, will tank Assault Bots in cat gear and spec. The prot warrior will camp out underneath the ACU, soak every bomb, and tank every Junk Bot. This is where Vigilance on the feral or the warlock tank comes in handy, as Junk Bots can get out of control.
This limits incoming damage to very manageable amounts. Any class who is capable of tanking can withstand hits from Assault Bots, our DK in Frost Presence probably would have done the job fine. The bombs hit our prot warrior for about 15k, certainly much easier than letting them go off on a clothie and get them one-shotted. Note that Assault Bots can be stunned, which cuts off even more damage.
When the ACU comes down (our arms warrior was the core looter) all DPS immediately switch to him. All the adds get dragged to him and get cleaved alongside. Make sure you leg it afterwards though, so that you don’t catch the next Bomb Bot.
We had ACU down in about three to four Assault Bot kills, and we never had more than one Assault Bot up at a time. All our healers ended the phase at full mana.
Phase 4:
This is where it will all go to hell in a handbasket, very very fast. Your most immediate problem will be the chance of the first Shock Blast and P3Wx2 Laser Barrage overlapping. The tank needs to sit there and take the Shock Blast to prevent the unit from running amok. Just GS it out if it happens.
Your second most immediate problem is closely related to the first. And it is the one that caused us about 10 wipes before we figured out a solution. Here is your data:
1. The hitbox of the Leviathan is much smaller than the hitbox of VX-001.
2. In fact, the hitbox of the Leviathan is really damn small.
3. Laser Barrage is a conal attack whose starting point is the very center of the hitbox of VX-001.
4. When the Leviathan turns, all units will turn alongside it, unless the VX-001 is casting Spinning Up/Laser Barrage.
What happened to our tank was that he would attempt to turn if the route of the Barrage included his spot. However, this is much, much harder than it looks due to point 2. Because the hitbox of Leviathan is very small, no matter what the tank does, there is a very high chance of him turning around and/or running amok to chase the tank. This results in the Barrage being likely to mess people up (remember, if he moves from the center, the cone that the Barrage affects can get bigger).
So then, we tried not turning him until the Barrage actually started if it was possible to do so. However, if the tank turns very little, there is still the very high chance of being gibbed, due to points 1 and 3. Even though the tank is technically not on the same side as the Barrage, the smallness of the Leviathan’s hitbox and his proneness to move can drag him over the tank, to the point that the tank is just inside of the tip of the Barrage cone (but still on the correct side of the Leviathan), leading to a swift wipe.
Here is how we solved it.
For melee, ranged and healers, nothing changes. The Leviathan faced the entrance of the room to start with. We all stood stacked up behind him, and DPSed/healed as usual.
When the Barrage comes, if the tank needs to move, he needs to backpedal out of the way slowly, yes, using the S key backpedal, preferably towards a wall, very slowly turning the Leviathan if need be. This is the one fight where backpedaling will save your MT’s hide. As melee and healers are starting from right across the tank, this negates the risk that the cone will get larger and envelop the people on the edges. In fact, the cone on the tank’s side will get smaller as your tank will be backpedaling towards a wall. (I really do need to make a diagram of this)
The try we put this strategy to use was our kill try. Our MT still bit it during the second Spinning Up, but I took over in bear form, and it was a kill from there.
Other than that, we still announced every Rocket Strike, Shock Blast, and other relevant stuff such as “oh shit the warlock tank is dead BECAUSE SHE BACKPEDALED OUT OF A ROCKET STRIKE”. The head died first, followed by the middle and the bottom.
Pro tip: Ret paladins can reach the head with Judgment and Exorcism. DKs can Pestilence diseases onto it. Our gnome rogue was actually able to hit the head if he jumped, I personally failed at it.
And this, folks, is how we overcame the challenge that was Mimiron.